Time control
Almost all Go tournaments are played using clocks that limit the length of the game. There are various time control systems, and the choice of a given system is up to the tournament organizer or referee. In principle, the choice of time control system should not affect the game itself; in practice, however, there are different tactics for “using your time” within a given system.
The choice of a particular system may be driven by the rank of the tournament, its schedule, the popularity of the system in the country where the tournament is held, or the availability of clocks that support it.
Below is a list of the most common time control systems used when playing Go.
Fischer
Section titled “Fischer”The Fischer time control has two parameters: base time and bonus.
A player’s clock starts at the base time and, after each completed move, is increased by the bonus.
Byo-yomi
Section titled “Byo-yomi”The byo-yomi time control has three parameters: base time, number of periods, and period length.
Once a player has used up all of their base time, the first extra period begins, lasting as long as the period length dictates. If the player finishes their move before the period length runs out, that period’s time is reset and the period can be used again — the number of available periods is not reduced. If the entire period length is used up, the next extra period begins. The number of periods determines how many periods a player has at their disposal.